A Perusal of Game Engines and APIs

by Jon Davis 15. September 2007 15:58

Today at Desert Code Camp I presented a session called A Perusal of Game Engines and APIs.  This was totally just for fun (I'm not a game developer! .. but I tinker ..)

Fun as it was supposed to be, I took some vacation time to make it happen, and I got through it (and did a moderately decent job I suppose, for getting only two hours of sleep due to cramming), but not without some hair-pulling and the near-shedding of tears.

I covered mostly open-source stuff but also the obvious stuff (including commercial bits) one can find right off the Internet. Here is my PowerPoint 2007 presentation:


One minor error I made is that I forgot about XInput (which in XNA deprecates DirectInput). I also was not certain about XACT as to whether it complements DirectSound or obsoletes it outright, but I did give a nod to XACT's asset management tool.

Now if you'll all excuse me, I need to get some sleep and prepare for tomorrow's session, An Introduction to Microsoft XNA. (More cramming...  *sigh* )

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Pet Projects | Open Source | Software Development | Xbox Gaming | Microsoft Windows


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About the author

Jon Davis (aka "stimpy77") has been a programmer, developer, and consultant for web and Windows software solutions professionally since 1997, with experience ranging from OS and hardware support to DHTML programming to IIS/ASP web apps to Java network programming to Visual Basic applications to C# desktop apps.
Software in all forms is also his sole hobby, whether playing PC games or tinkering with programming them. "I was playing Defender on the Commodore 64," he reminisces, "when I decided at the age of 12 or so that I want to be a computer programmer when I grow up."

Jon was previously employed as a senior .NET developer at a very well-known Internet services company whom you're more likely than not to have directly done business with. However, this blog and all of jondavis.net have no affiliation with, and are not representative of, his former employer in any way.

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